Tuesday, 11 August 2015

Fields of study

Given time, and the multiple opportunities for written works presented by the River lands, I would quickly find myself unfocused and dejected by lack of progress in any one venture.

Structure and organization are the scaffold of creativity and works of the pen. To that end, I will give myself a number of topic areas to write about, based on the common fields of bardic study.

  • Arcana - The discussion of skills and feats, and build options.
  • Dungeoneering - Dungeon tactics and tips
  • Engineering - Housing and building plans and planning
  • Geography - Resource harvesting, and locations of interest.
  • History - The lore and background of the River lands
  • Local - Local markets and trading secrets
  • Nature - Survival and environment hunting tactics
  • Nobility - Which nob sits on which hill, polishing their ility.
  • Planes - Tales of other games, that can give insight to our world.
  • Religion - Gods unto our world, here is where we discuss Developers, and their proclamations.
That should cover everything that interests me.

Saturday, 19 July 2014

Interest in the Pathfinder MMO

It's hard to describe the reason why I'm interested in the Pathfinder MMO.

Pathfinder is my tabletop RPG of choice, partly because of the choice it affords in game. A wealth of classes, and each one expanded to bursting with archetype customization, it'll generally have a good fit for any character type you have in mind. My one gripe with it is that perhaps it's a little too broad for newer players to get into, but a careful GM can get around that.

That said, my knowledge of Golarion, the main setting, is very limited. I like what I know, but I've never had the time, nor access to resources, to research the world. When Goblinworks, the development team behind Pathfinder, said they'd be setting it in the River Kingdoms, I had two thoughts about that.

One, I didn't know anything about the River Kingdoms, and worried if that meant no variety in terrain types. Two, that this would be a great opportunity to discover new things! Hopefully some of the lore will be injected into the surrounding world, and that would allow me to piece together a thread of histories and secrets.

But even though the above is compelling, I know it wouldn't hold my interest for that long. Other MMOs have tried that tactic with little success for me. Why bother hunting the secrets already known? There's something to be said for experience, but the songs have been sung, and the text already written.

I think it's the sandbox aspect of the game that is drawing me in more than anything else. Eve online fascinated me in a similar way. Despite the multitude of people commenting on and examining the universe, no one person could claim to have seen it all, nor understood half. Even most veterans of that game have play styles they've simply not tried yet.

And that is what draws me to the Crusader Road, and Pathfinder in general.

Not only will Pathfinder emulate Eve's sandbox, but it's very development will take into account player creations and work from it's Early Enrollment.

But I think the strongest lure is the open way the developers are talking about the game. I know far more about Pathfinder now than I did about WoW when I was playing it. The developers are laying their work bare, even showing their combat formulas.

It really is refreshing to see a game company being so honest about what they'd like to do and see. The transparency should be an inspiration to all.

The Chronicler

Welcome to my blog!

I'm a fairly newish blogger, or at least in my own opinion. I first started out writing Khanid Kataphract last year, for EVE Online. That blog is still continuing, at least for now, but I hope to eventually move fully over to this blog.

Kataphract was very much a PvP-centric blog, and started as a means for me to develop my skills as a pilot in Faction Warfare. It was also an exercise in role-play, as I wrote everything from the perspective of a pilot in that universe.

However, such a style and theme did have its limitations. There were times I ached to write a piece on some esoteric out of game mechanic, or present an opinion on something completely out of the field of Faction Warfare. Rather than re-invent that blog, I've decided to start again with this one, with a much more broad scope.

Pathfinder was not my first tabletop RPG. But when I came across it, I instantly fell in love with the Pathfinder Chronicler prestige class. The very definition of the wandering scribe,an explorer of any and all that was of interest.

A little digging into the lore of the class revealed core edicts that struck so closer to my personal ideals than any set of cleric commandments.

Explore. Report. Cooperate.

Which pretty much summed up the Arcani Oath I created for my Eve character to follow. I am a teacher by trade, and I sincerely believe the only reason to seek knowledge is to share it with the world at large.

I love connecting dots, and lifting the hood on the world, laying all bare. I instinctively map these mysteries, and strive to make the spaghetti of data comprehensible to any who'd like to know. This blog will be dedicated to sharing information, and divulging tips and tricks.

Of course, all the mechanical fascinations in the world would mean little without the human drama to accompany it. What lute-hearted bard could pass up on the chance to tell tall tales of daring do, and doleful don'ts!

This is what I hope to do with this blog. Bring light to the more esoteric mechanics of the online worlds we love, and link them to their relevance in the weaving of politics and relations of the people that drive them

PvP, PvE, politics, crafting, harvesting, trade... all will be fair game.

Some might call this a broad spectrum. Perhaps too broad. We'll see!

Welcome again. I hope you find something useful!

Friday, 18 July 2014

The Mission

The Crusader Roads open and beckon.

The River Kingdoms soon to be afire with conflict, both in the name of civility and savagery!

There are songs to be sung!

Tales to be told!

Epics to unfold before our very eyes!

And I, your humble scribe, will attempt to note them down.

Through out the ages, nations have relied upon the memories of its bards and minstrels. No seasoned warriors are these folk, neither learned magicians. But strong of heart and curious to a fault, they wander the lands, finding trouble and joys, great deeds and mundane, to be recorded for future reference.

This is the duty of a Pathfinder Chronicler. And here, their code:

To explore

To delve dark depths, and dizzying heights, to scour the breadth and length of the lands in search of knowledge. To seek out lives ancient and new, and to recover memories long forgotten.

To report

To keep such lore both new and rediscovered safe for future generations. To hold a record of deeds done, and agreements between men.

To cooperate

To offer aid to your fellow explorers. To realize that knowledge shared holds greater power than secrets untold. To hold the good of the many above personal renown.